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Cartoony Water Shader

A recent shader I made with Unity's Shader Graph plug-in. The shader is built off of up to two noise maps, a color ramp, and a bunch of vectors to create a stunning cartoon water effect. The shader supports shadows, specular highlights, and edge-detection to create an illusion of a shoreline.

Feed a gravity vector to the shader and it will flow down inclines!

Highly customizable - with a few adjustments, can easily turn into magma